AI Insights · Timothy · April 2022
Top 5 First Person Games on Android in Poland, Q1 2022
In Q1 2022, the top 5 first-person games on Android in Poland showed varied performance in terms of weekly downloads, revenue, and active users.
Throughout the first quarter of 2022, the top 5 first-person games on the Android platform in Poland exhibited diverse trends in weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides a detailed look into the performance of these popular games.
Fishing Clash: Sport Simulator from Ten Square Games saw its weekly revenue fluctuate, peaking at around $41K in late February. Weekly downloads experienced a downward trend, dropping from 4.6K in early January to approximately 1.8K by the end of March. Active users also decreased steadily, from 13.6K in the first week of January to around 8K by the end of the quarter.
Call of Duty: Mobile Season 8 by Activision Publishing, Inc. had a notable decline in weekly revenue, starting at $27K in late December and dropping to about $8K by mid-March, before recovering to $11.7K at the end of the quarter. Weekly downloads remained relatively stable, averaging around 3.5K. Weekly active users saw a gradual decline from 44.9K in late December to 37.6K by the end of March.
Hunting Clash: Shooting Games, also from Ten Square Games, experienced a peak in weekly revenue at $15.5K in early February, before settling around $10.5K towards the end of March. Weekly downloads saw a significant drop from 10K in early January to around 1.7K by the end of the quarter. Active users followed a similar trend, peaking at 20.1K in early January and declining to 7.1K by the end of March.
Chapters: Interactive Stories by Crazy Maple Studio Dev maintained a fairly consistent weekly revenue, averaging around $12K. Weekly downloads varied, with a significant spike to 9.4K in the last week of March. Active users increased from 26.6K at the start of the quarter to a peak of 38.6K by the end of March.
Minecraft by Mojang showed stable weekly revenue, averaging around $12K. Weekly downloads remained low, fluctuating between 500 to 1K. Active users saw slight fluctuations but remained strong, ranging from 45.6K to 55.3K throughout the quarter.
For more detailed insights and analytics on these and other games, visit Sensor Tower.